philip.li Posted August 29, 2018 Share Posted August 29, 2018 there was an request to use projected decal ,and in an big area, so will use an big radius like(100000). but it just something wrong ,the decal effect do not we expected, only small part of decal will rendered out ,and the render area will changed when the camera move. there was an screen shot of the projected decal attached , you can test in your side ,and just project it to globalwater (the effect will be same as in terrain or other stuff).i've test it in 2.6 and 2.7.1 ,we have an project of 2.6 . so any solution please base on 2.6. Link to comment
morbid Posted August 29, 2018 Share Posted August 29, 2018 Hi Phillip, I'm afraid that this decal is too big. It just wouldn't work, sorry. A possible workaround could be tiling the decal texture and creating a group of decals with lower radius value. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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