david.sanda Posted April 17, 2018 Share Posted April 17, 2018 Hi, we already have base stations and controllers as objects in the demo project. Please also add tracker https://www.vive.com/eu/vive-tracker/ to the assets and code in the demo project. It is somewhat complicated to add it with correct pivot, which is why i am asking for it. Extending the code to find tracker is easy and works well. Link to comment
silent Posted April 17, 2018 Share Posted April 17, 2018 Hi David, What is the issue with vive tracker positioning? Could you share the modifications code that you did to the plugin which is not working in your case? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
david.sanda Posted April 17, 2018 Author Share Posted April 17, 2018 (edited) It is working without any problem in the code, the issue is in the mesh. I added the tracker object from https://poly.google.com/view/3g9sc265XVC, but it is off by few centimeters. It is not a huge issue, but could be useful to more people if you would add the tracker object to the demo project. In any case, you do not need to worry, i found where the point should go looking at proper documentation. Just take it as a suggestion to add support of that object to the demo. Edited April 17, 2018 by david.sanda Link to comment
silent Posted April 17, 2018 Share Posted April 17, 2018 David, Basically, you can't import a mesh from the 3rd party website and expect it will align correctly. Please, check the pivot of the already imported objects like controllers and base stations. More likely you will need to adjust mesh pivot accordingly in some DCC tool like 3ds Max / Maya / Blender / etc. We have plans to Vive Tracker mesh later (when we will have one ViveTracker on hands). Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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