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  1. I am using Plugin AppVive for VR. As I understand it, he constantly updates the camera angles to the helmet angles in the VR space. Tell me how (or at what point) to apply the offset (setOffset ()) for the camera to shift the camera angle by a certain value relative to the angle from AppVive. At the same time, ActorPlayer itself and its vector Up do not change their position. For example, in VR space, the helmet angle is Y = 3, and the player’s camera angle will be Y = 48 (3 + 45). Thanks!
  2. Hi, we already have base stations and controllers as objects in the demo project. Please also add tracker https://www.vive.com/eu/vive-tracker/ to the assets and code in the demo project. It is somewhat complicated to add it with correct pivot, which is why i am asking for it. Extending the code to find tracker is easy and works well.
  3. Hi, I find that there are "Mat4" and "mat4" in the "app_vive_00.cpp", what is the difference between them and what equals to them in C#? thanks!
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