Priyank.Jain2 Posted March 6, 2018 Share Posted March 6, 2018 We recently migrated our application to 2.6.1 from 2.3.1 and its observed that on the application launch white overlay is flashed while terrain is getting loaded. Further investigation shows that there are few textures which are not initialized on startup TEX_DENSITY TEX_NOISE TEX_VOLUME on the next frame they are set and terrain looks correct. Is there any way we can initialize it on time? Link to comment
silent Posted March 6, 2018 Share Posted March 6, 2018 Hi Priyank, Can it be reproduced with built-in ObjectTerrain samples? How does it look when there are no textures loaded (can you attach a screenshot)? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Priyank.Jain2 Posted March 6, 2018 Author Share Posted March 6, 2018 I have not tried this with sample, well this is how it looks. Before: After: Link to comment
silent Posted March 6, 2018 Share Posted March 6, 2018 Hi Priyank, Could you please provide a really small test scene so we can check on our side? I've tested with built-in samples and ObjectTerrain and there is no such behavior (or there is some additional reproduction steps are required). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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