Klimczak.Jan Posted February 12, 2018 Share Posted February 12, 2018 Hi, I am wondering how can I edit (paint textures, masks/layers and heights) Terrain via Editor2 (just Terrain object, not TerrainGlobal object). In Editor1 it was an Edit button for edit terrain, but in Editor 2 is missing. Another question is if I can use TerrainGlobal object in Unigine Starter ? Or it needs Landscape Tool which as I assume is delivered in higher version of Unigine (Unigine Sim) ? Is there any other way to import heightmap/maybe just map into TextureGlobal (or I can do it only via Landscape Tool) - to generate terrain ? Thanks, Jan Link to comment
morbid Posted February 13, 2018 Share Posted February 13, 2018 Hi, Jan! Sorry to say this but Editor 2 doesn't fully support ObjectTerrain. And for now you can create ObjectTerrainGlobal only via Landscape tool. Unfortunately landscape tool doesn't included it Starter edition. Currently we're working on new features that will affect this situation: migration tool for old terrain (ObjectTerrain) to TerrainGlobal TerrainGlobal without geo data By terrain without geo data I mean the possibility of using custom raster sources for heights, imagery etc. We also have plans for adding non-geo terrain in other SDK editions. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
drew.groeger Posted March 26, 2018 Share Posted March 26, 2018 Will this include the ability to edit the Terrain "by hand"? i.e. similar to how you can paint edit the ObjectTerrain in Editor 1? Link to comment
silent Posted March 27, 2018 Share Posted March 27, 2018 Hi Drew, Sure, ObjectTerrainGlobal is available for modifying in Editor2 by hand. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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