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Edit terrain in Editor2


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Hi,

I am wondering how can I edit (paint textures, masks/layers and heights) Terrain via Editor2 (just Terrain object, not TerrainGlobal object). In Editor1 it was an Edit button for edit terrain, but in Editor 2 is missing.

Another question is if I can use TerrainGlobal object in Unigine Starter ? Or it needs Landscape Tool which as I assume is delivered in higher version of Unigine (Unigine Sim) ? Is there any other way to import heightmap/maybe just map into TextureGlobal (or I can do it only via Landscape Tool) - to generate terrain ?

Thanks,

Jan

 

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Hi, Jan!

Sorry to say this but Editor 2 doesn't fully support ObjectTerrain.

And for now you can create ObjectTerrainGlobal only via Landscape tool. Unfortunately landscape tool doesn't included it Starter edition.

Currently we're working on new features that will affect this situation:

  • migration tool for old terrain (ObjectTerrain) to TerrainGlobal
  • TerrainGlobal without geo data

By terrain without geo data I mean the possibility of using custom raster sources for heights, imagery etc.

We also have plans for adding non-geo terrain in other SDK editions.

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