Klimczak.Jan Posted January 16, 2018 Share Posted January 16, 2018 Hi, I thing that it could be very useful to have option in Editor2 to just reset physic state (with transformations of affected objects) to state from file. It could be very similar to world_reload but it could be a little bit more performance improvement to world_reload because it could do just 2 thinks which I described earlier. Kind regards, Jan Link to comment
silent Posted January 17, 2018 Share Posted January 17, 2018 Hi Jan, Yep, that's indeed will speed up the debugging process. I will add this feature into our internal list. Thanks for the suggestion! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Klimczak.Jan Posted January 17, 2018 Author Share Posted January 17, 2018 2 hours ago, silent said: Hi Jan, Yep, that's indeed will speed up the debugging process. I will add this feature into our internal list. Thanks for the suggestion! Thank You :) Link to comment
Klimczak.Jan Posted July 21, 2018 Author Share Posted July 21, 2018 Hi @Silent, As I see this works great in 2.7.2. beta 2 :) Link to comment
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