gary Posted January 14, 2018 Share Posted January 14, 2018 (edited) I'm having difficulties getting my head round this issue... I'm working on an animated horse with flowing mane/hair and am trying to apply physics to the mane to get it to flow (so am using cloth) but can't get it to work correctly. I'm trying to follow the steps in the https://developer.unigine.com/en/docs/2.6.1/principles/physics/bodies/cloth/?words=cloth#attaching doc can't get it work right. Any help would be much appreciated. Edited 10 hours ago by gary Edited January 14, 2018 by gary Link to comment
silent Posted January 15, 2018 Share Posted January 15, 2018 Hi Gary, Cloth setup may be very tricky in some cases. If you can easily replace simulated cloth with pre-baked bone-based MeshSkinned - it will be much more efficient (in terms of visuals and performance, of course). Anyway, without a test scene it will be hard to get any valuable advice. Could you please provide a test scene for debugging? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted January 15, 2018 Author Share Posted January 15, 2018 My thoughts exactly. I'll set up a bone rig for the hair. I'll try to pull together a test scene for you. Link to comment
gary Posted January 18, 2018 Author Share Posted January 18, 2018 Here's that file... There's bone animation on the hair so you'll have to disable it to recreate any test simulations. Horse_hair_sim.rar Link to comment
gary Posted January 18, 2018 Author Share Posted January 18, 2018 It would be great to do the sim for all the hair and harness straps in Unigine instead of having to do bones animation. Would like to do this kind of hair... https://giphy.com/gifs/l3diXJBdO6F4IoNuU/html5 Link to comment
morbid Posted January 22, 2018 Share Posted January 22, 2018 Hello, gary. May I ask you to attach required fbx? Your test scene scene is empty. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
gary Posted January 22, 2018 Author Share Posted January 22, 2018 Sorry... Here's the .fbx... trot_002_hair_test.FBX Link to comment
morbid Posted January 23, 2018 Share Posted January 23, 2018 Hi, Gary. I've attached a test scene with your model with cloth simulation. Even for simple geometry (i used plain and your fbx) it is costly in terms of time and final performance. Body Cloth works fine with static geometry. I guess the best way here is to use bone-based animation. data.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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