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Found 2 results

  1. When are we getting PhysX 5 support so you guys don't have to rebuild your particle engine? (You can't even compare unigine to niagara or unity, none the less PhysX)
  2. cloth sim issue

    I'm having difficulties getting my head round this issue... I'm working on an animated horse with flowing mane/hair and am trying to apply physics to the mane to get it to flow (so am using cloth) but can't get it to work correctly. I'm trying to follow the steps in the https://developer.unigine.com/en/docs/2.6.1/principles/physics/bodies/cloth/?words=cloth#attaching doc can't get it work right. Any help would be much appreciated. Edited 10 hours ago by gary
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