Klimczak.Jan Posted January 2, 2018 Share Posted January 2, 2018 (edited) Hi, In my case I cannot delete Physic shape from Rigid body. It's crashes Editor2 e.g.: I cannot replicate this problem at new scene. But it stays for me even without any implemented code or script. It's happens even for a new world. So it may be related with my updating project for new version of SDK. Edited January 2, 2018 by Klimczak.Jan Link to comment
silent Posted January 8, 2018 Share Posted January 8, 2018 Hi Jan, Could you please give us your test world with all objects and some instuctions how to reproduce it? If there is no crash in empty scene, it would be more efficient to check the real scene. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Klimczak.Jan Posted January 8, 2018 Author Share Posted January 8, 2018 11 hours ago, silent said: Hi Jan, Could you please give us your test world with all objects and some instuctions how to reproduce it? If there is no crash in empty scene, it would be more efficient to check the real scene. Thanks! Hi, I attached reduced scene where problem exists. Please try to delete ShapeBox from "box" node in RigidBody. delete_shape_crash.world Link to comment
silent Posted January 9, 2018 Share Posted January 9, 2018 Hi Jan, Thank you for the test scene. We've successfully reproduced this behavior and already fixed this bug. Bug fix will be available with next SDK update. Please, sorry for the inconvenience caused. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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