baluyao Posted December 15, 2017 Share Posted December 15, 2017 My Unigine version is 2.6 and i got a problem : I crate some continuous textures in dds , then i connect them in one track, when i play the track textures are come to blink all the time. I can't figure out what is the problem. Please give me a help. Link to comment
silent Posted December 18, 2017 Share Posted December 18, 2017 Hi, Could you please provide a small test scene with your assets so we can check what is going on? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
baluyao Posted December 19, 2017 Author Share Posted December 19, 2017 Hi Please give me a e-mail address,I'll send you the scene Thank you ^_^ Link to comment
silent Posted December 19, 2017 Share Posted December 19, 2017 You can send it to engine-support@unigine.com (or you can write to me via forum PM: https://developer.unigine.com/forum/messenger/compose/?to=676). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted December 19, 2017 Share Posted December 19, 2017 Thanks for the test scene. After quick look I've found (probably the solution that will work for you). Instead of creating tons of texture why don't simply rotate the plane with this texture? In attachment you can find the updated track. Please, don't forget to change arrows material settings to Opacity: Alpha test for the best visuals. We also will try to find out why texture is being restored to the base one (that's why you see the blinking, your material in one frame have your texture, in another - default mesh_base texture). If tracker usage is not critical for this you can try to update texture via C++ / Script code or just use WidgetSprite and transform it from code as well. Thanks! test2.track How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
baluyao Posted December 20, 2017 Author Share Posted December 20, 2017 Thanks for your advise, I often used in sequence pictures, if you there have solution, then please tell me Link to comment
baluyao Posted January 15, 2018 Author Share Posted January 15, 2018 On 2017/12/20 at 12:50 AM, silent said: Thanks for the test scene. After quick look I've found (probably the solution that will work for you). Instead of creating tons of texture why don't simply rotate the plane with this texture? In attachment you can find the updated track. Please, don't forget to change arrows material settings to Opacity: Alpha test for the best visuals. We also will try to find out why texture is being restored to the base one (that's why you see the blinking, your material in one frame have your texture, in another - default mesh_base texture). If tracker usage is not critical for this you can try to update texture via C++ / Script code or just use WidgetSprite and transform it from code as well. Thanks! test2.track Hi Did you find out why texture is being restored to the base one ? We are still have that problem right now. Please give me a feedback. thanks! Link to comment
silent Posted January 15, 2018 Share Posted January 15, 2018 Currently we are not able to find out what happens here. Please, use suggested workarounds for this moment (do not use tracker for such tasks). Please, sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
baluyao Posted January 15, 2018 Author Share Posted January 15, 2018 27 minutes ago, silent said: Currently we are not able to find out what happens here. Please, use suggested workarounds for this moment (do not use tracker for such tasks). Please, sorry for the inconvenience caused. Can this problem be solved when the next version is updated? Link to comment
silent Posted January 15, 2018 Share Posted January 15, 2018 We would be very interested in this, but there are already pool of tasks that need to be done before the release. And since there are couple of workarounds available this issue has low priority, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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