Klimczak.Jan Posted December 12, 2017 Share Posted December 12, 2017 (edited) Hi, I observed that debug mode for Edit Content in SDK browser not working: always starts project via main_x64.exe file (not main_x64d.exe). But it loads Editor2_x64d.dll debug version of plugin. Edited December 12, 2017 by Klimczak.Jan Link to comment
paralyzah Posted December 14, 2017 Share Posted December 14, 2017 Hello Thanks for your report. This is known issue and the fix will be available soon You can manually edit console-launchers for start debug-version of the engine as a workaround. Also, you can use console command 'editor2_load' in running application, but this does not guarantee stability if the c++ / c# application uses complicated logic. Sorry for the inconvenience caused. 1 Link to comment
morbid Posted December 18, 2017 Share Posted December 18, 2017 Hello, fix is ready and will be available in the next release. Thank you for feedback! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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