zhengwenxin Posted September 8, 2017 Share Posted September 8, 2017 Hi , The sawtooth is still very serious even if the anti-aliasing use the TAA mode. This is very serious problem for the rendering,we want to eliminate the sawtooth. Do you have some way to eliminate the sawtooth or decrease it? Best Regards, Link to comment
silent Posted September 8, 2017 Share Posted September 8, 2017 We can check your test world where you have aliasing and see how we can improve it. Could you please provide a test scene? Also, TAA works better with higher FPS (if you have 60+ frames per second you will get better anti-aliasing than with 30). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
arzezniczak Posted January 25, 2019 Share Posted January 25, 2019 Hi, I will bump this old thread, beacuse I'm curious - how FPS is related to TAA quality? I thought that if I have lower FPS I will just need to wait friction of a second longer to see full TAA result becuase it's created from previous frames, but result will be the same. What I'm missing in this? Link to comment
silent Posted January 25, 2019 Share Posted January 25, 2019 arzezniczak TAA applied almost at the end of frame, so if you have low framerate you will need to wait more (you can see aliasing / ghosting more clearly). With high frame-rate this side effects are rarely visible. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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