Priyank.Jain2 Posted June 8, 2017 Share Posted June 8, 2017 We are creating dynamic mesh using mesh_base material and rendering a bounding box using engine.visualizer.renderBox but when the camera is far there is a z-fight in them and mesh flickers. Setting order is not making any difference. Is there anything else we should try? Ps: We are using Unigine 2.3.1 Link to comment
silent Posted June 8, 2017 Share Posted June 8, 2017 Hi Priyank, If it's acceptable for you, you can hide the original object on far distance to avoid flickering (for example, by setting it's Viewport mask to 0). Similar issue is described in this forum thread: https://developer.unigine.com/forum/topic/4293-object-rendered-by-visualizer-flicker-when-the-taa-option-is-enabled/ Unfortunately, there is currently nothing can be done on engine side to reduce thin surfaces flickering. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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