honya Posted March 18, 2017 Share Posted March 18, 2017 Hi, i trying option Combine by LODs in import fbx file in editor and i always get same result, i.e. it create 4 meshes with 2 surfaces. The object structure in FBX is , where each object have multi material: MultiMat_0_lod_0, MultiMat_0_lod_1, MultiMat_0_lod_2 and MultiMat_0_lod_3. Each multi material contain this materials: GIANT_RAT_lod_0 and GAINT_RAT_FUR_lod_0 for each object, i.e. GIANT_RAT_lod_1 and GAINT_RAT_FUR_lod_1, GIANT_RAT_lod_2 and GAINT_RAT_FUR_lod_2, GIANT_RAT_lod_3 and GAINT_RAT_FUR_lod_3. The fbx import setting is . When i push Ok button, the result is 4 mesh files that each have 2 surfaces . I except that it create 1 mesh files with 8 surfaces. So where is the problem? Thanks. Honya Link to comment
silent Posted March 20, 2017 Share Posted March 20, 2017 Honya, Could you please provide us the FBX file? Everything looks good to me, so I expect that such case should work as expected... How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted March 20, 2017 Author Share Posted March 20, 2017 Hi silent, there lod4.FBX is the source fbx file. Link to comment
silent Posted March 28, 2017 Share Posted March 28, 2017 Honya, Sorry for the late reply. LOD import is designed to work only with static geometry, not skinned. Currently we have no plans to extend such functionality for skinned meshes, sorry. Anyway, I will add ticket to our internal bug tracker regarding this use-case. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 1, 2017 Share Posted December 1, 2017 Any progress with this? Link to comment
silent Posted December 5, 2017 Share Posted December 5, 2017 Hi Jirka, I'm afraid, not. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 11, 2017 Share Posted December 11, 2017 Skinned meshes are quite important. Actually it is cca 25 percent of our meshes (600+). We are now using old workflow (old not supported 3ds max plugin), but this cant be used for ever. I understand reason, why you abandoned 3ds max plugin, but in such case fbx importer must be full replacement. Link to comment
vvvaseckiy Posted December 13, 2017 Share Posted December 13, 2017 Hello demostenses, We've added this task to our internal tracker, but unfortunately i can't give you any ETA on when this feature will be released. Thank you! 1 Link to comment
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