ivan.cuevas Posted December 28, 2016 Share Posted December 28, 2016 In the next version of our ship simulator we will support more players in the simulation world. In this scenario, all the ships must share the same sea state to have a coherent representation regarding, not only the position, but the trim, the heel and the pitch. Is this possible in current version? In case of not, how this can be achieved? Merry Christmas! and Happy new year for all the Unigine Community, Iván. Link to comment
silent Posted December 29, 2016 Share Posted December 29, 2016 ivan.cuevas There should be no issues with water syncronization if you will keep at least two values in sync between different PCs: OctaveCurrentOffset: https://developer.unigine.com/en/docs/2.3.1/api/library/objects/class.objectwaterglobal#setOctaveCurrentOffset_int_vec3_void Time: https://developer.unigine.com/en/docs/2.3.1/api/library/objects/class.objectwaterglobal#setWaterTime_float Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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