zhang.jian_bin Posted August 17, 2016 Share Posted August 17, 2016 In our work, triangles which forms the mesh may come from various of modelling tools. the geometric models were faceted and then forms the triangle mesh. some input triangles are even not from a modeler. we can't make sure the polyhedral is continuous in topology, and they may have many other problems. some render engines can deal with some of these problem automatically, is there any mechanism which i can utilize in Unigine? (i set some bad data into the ObjectMeshStatic, it won't correct the mesh automatically) Link to comment
silent Posted August 17, 2016 Share Posted August 17, 2016 Hi Zhang, Mesh should be triangulated to be correctly displayed. We don't have any specific tools that will rebuild mesh if it doesn't have continuous topology. You can check mesh file format internals in that article: https://developer.unigine.com/en/docs/2.3/code/formats/file_formats#mesh Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted August 18, 2016 Author Share Posted August 18, 2016 Then we have to heal incorrect meshes by some third-party tools before entering Unigine. Link to comment
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