In our work, triangles which forms the mesh may come from various of modelling tools.
the geometric models were faceted and then forms the triangle mesh.
some input triangles are even not from a modeler. we can't make sure the polyhedral is continuous in topology, and they may have many other problems.
some render engines can deal with some of these problem automatically, is there any mechanism which i can utilize in Unigine?
(i set some bad data into the ObjectMeshStatic, it won't correct the mesh automatically)