gary Posted February 14, 2016 Share Posted February 14, 2016 I'm new to Unigine so might be missing something obvious here.I'm having trouble importing an animated camera from Max. I've baked the animation and exported the .fbx file which works fine when imported back into Max. The camera imports fine into Unigine but no animation. Any suggestions? Link to comment
silent Posted February 15, 2016 Share Posted February 15, 2016 Hi Gary, Unfortunately, there is no method to export animation without bones from FBX file yet. If you are using 3ds Max 2015 (or 2013/2014) you can export spline transformations via Path export and use it later with WorldTransformPath object. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
trey.coursey Posted July 16, 2018 Share Posted July 16, 2018 Are you saying there isn't a method for Unigine to READ the exported camera...because there certainly is a specification for FBX to hold camera information. We do it in Lightwave. If there currently isn't support for this can it be suggested somewhere. I think it would be a welcomed feature for many. I'm having a terrible time getting the tracker to save keyframes for my dummy camera at the moment! Link to comment
silent Posted July 17, 2018 Share Posted July 17, 2018 Hi Trey, Do you have an FBX with animated camera path example that can be viewed in some kind of 3rd party software like FBX Reivew? Probably we can do something with it in the future updates. As far as I remember, FBX doesn't contain any camera path, just the initial positions and parameters (but I need to double check this). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
trey.coursey Posted July 25, 2018 Share Posted July 25, 2018 On 7/17/2018 at 12:18 AM, silent said: Hi Trey, Do you have an FBX with animated camera path example that can be viewed in some kind of 3rd party software like FBX Reivew? Probably we can do something with it in the future updates. As far as I remember, FBX doesn't contain any camera path, just the initial positions and parameters (but I need to double check this). Thanks! Yes I'll check on my end/software. I see camera as an option to export but you may be correct, it may only be portions of the camera properties. Really struggling with creating good animation camera moves in Unigine thus far in my testing. I'll start another thread on camera movements in Unigine. Thanks! Link to comment
trey.coursey Posted July 25, 2018 Share Posted July 25, 2018 Here are two different exports from Lightwave with Camera and Baked Animations enabled. One is Binary the other is Asci. Let me know what you find out. test-camera-bake.fbx test-camera-bake-asci.fbx Link to comment
silent Posted July 26, 2018 Share Posted July 26, 2018 Hi Trey, Thanks for the FBX. Indeed, FBX contains keyframes for camera movements. Will see what we can do here prior to 2.8 SDK Update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted October 10, 2018 Share Posted October 10, 2018 Hi Trey, Unfortunately, in 2.8 SDK we will not able to implement automatic camera import via FBX, sorry. Animation improvement are planned for the future releases (maybe next year). The right solution will be to animate camera directly via Tracker. If there any issues with Tracker itself - please, feel free to report them in a new topics. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
favre.nicolas Posted November 24, 2020 Share Posted November 24, 2020 Hi, Is there still no solution to bring a Camera from Max to Unigine ? Except the solution with WorldTransformPath ? This solution only work for position not rotation right ? When I import my Camera from max to Unigine with .Fbx I loose the animation. Thanks ! Link to comment
silent Posted November 24, 2020 Share Posted November 24, 2020 There is a solution for Blender: More general approach will be available in the Engine in the future releases. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted November 24, 2020 Share Posted November 24, 2020 (edited) I still think, that this is a convinient method ;). Just attach a camera in UNIGINE. What you think? Edited November 24, 2020 by werner.poetzelberger 1 Link to comment
rohit.gonsalves Posted November 24, 2020 Share Posted November 24, 2020 (edited) Dear @werner.poetzelberger, You are awesome. Never looked at this skinned Bone object. In morning, my content artist friend and me were discussing about it. By end of the day, your post lead the way. The small cube is attached with Upper arm animation. Bingo Bingo. 2020-11-24 23-14-25.mp4 Regards, Rohit Edited November 24, 2020 by rohit.gonsalves 2 Link to comment
werner.poetzelberger Posted November 25, 2020 Share Posted November 25, 2020 Thank you so much Rohit for your kind words. I am glad, that the 'old trick' did lead you in the right direction. All the best. Werner Link to comment
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