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Screen-space reflections are too glossy on Linux


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I just started out with Unigine yesterday so I might be missing something, but I seem to be getting 100% glossy screenspace reflections on Linux. I set up all materials to write to the auxiliary buffer and added the vanilla screenspace reflections post effect shader to the Render stage. I'm using an AMD FX-8320 and an Nvidia Geforce GTX 780 with Unigine 2.0.1, kernel 3.19.0, glibc 2.21, proprietary driver 355.11 on an Ubuntu-based distribution. Can anyone reproduce? I'm going to pop on over to Windows and see if the same thing happens there.

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Yep, same thing seems to be happening on Windows 10 as happened on Linux, with driver 358 on OpenGL and DirectX. I'm going to see if I can fix it but I can't make any promises.

 

Edit: Looks like it's not really an easy fix. Replacing the strictly glossy screenspace reflections with something that's more accurate would require a lot of engine knowledge that I haven't got.

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Hi Spencer,

 

Yep, you are absolutely right. Screenspace reflections will be rewritten from scratch in Unigine 2.2 (or a little bit later). We will completely remove them in Unigine 2.1 (just forgot to do it in current release).

 

Sorry for the inconvenience caused.

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Thank you. It's good to hear that there are plans to improve this. One more question: I couldn't find a way to parallax-correct the environment maps using a projection mesh such as an axis-aligned bounding box, a sphere, or a simple handmade convex hull. Is there a way to do this out of the box, and if not are there plans to include such a feature in a later update?

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Hi Spencer,

 

Parallax-correct environment maps are not available out of the box. And I'm afraid I don't have any information about adding this feature in the next SDK updates, sorry.

 

I will update this post in case if I will have more information.

 

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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