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Reflection Masks


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Is there any tutorials or documentation on how to set up reflection masks.

 

We would like to set up a nice Dynamic glass that only reflects the terrain, trees, sky and maybe a few buildings.

 

What is the process for this as it has been difficult to figure whether to specify the mask in the surface or shader or both.

 

Thanks

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This is the information from the development log. Some inferred guesses in []. Maybe this might help

 

Reflection masks replaced with viewport mask: players now have both viewport and reflection mask, objects have only viewport one.

 

The object surfaces, materials, decals and lights are rendered, if its [viewport] mask matches the player's [viewport mask] one.

 

Reflections are rendered in the viewport if [viewport] masks of reflective materials match the player's [reflection] mask.

 

I guess matches means 'at least one bit in common'

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