timur.omelchak Posted January 19, 2011 Share Posted January 19, 2011 Is there any possibilities to make cube world environment as a skybox (following the cam, rendering below all, individual light settings)? Need to create mountains on the back of the world. We tryed to make something like this using the big cube around the world, but it doesn't looks pretty on the corners. Link to comment
ulf.schroeter Posted January 19, 2011 Share Posted January 19, 2011 Is there any possibilities to make cube world environment as a skybox (following the cam, rendering below all, individual light settings)? You can assign a background texture cube map to ObjectSky sphere surface. Select sphere surface and edit material. Check background state and assign propper texture cube map. Other alternative might be to create a textured cylindrical mesh for your mountain panorama with a radius slightly smaller than far clip distance centered at current camera position via script code. Also using large mountainious ObjectTerrain might do the trick. Terrain sectors in the center of your scene can be disabled or flattened and filled with your actual short-range world geometry. Link to comment
timur.omelchak Posted February 3, 2011 Author Share Posted February 3, 2011 Thanks. It was helpful. Link to comment
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