derek.long Posted June 24, 2014 Share Posted June 24, 2014 We have an issue when emmisive materials are very small in the distance their glow will to flicker when the camera moves. It seems the downsampled glow is aliasing and then when upsampled and applied to create the HDR/glow it causes flickering. Do we have any control over the resolution of the downsampled glow textures or the sampling method used to create them? Link to comment
cryunreal Posted July 11, 2014 Share Posted July 11, 2014 Hi, Sorry for the late reply. Can you give a screenshot please? Link to comment
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