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Lens HDR option in OSX


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Hi, I have a issue with the lens hdr option in OSX (in linux and windows works fine), when I enable this option in the log appears these messages: 

 

 

08:46:24 GLShader::loadFragment(): error in "core/shaders/default/render/fragment_hdr_lens.shader" file

08:46:24 defines: NVIDIA,NVIDIA_NV70,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_RGB10A2,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=410,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,,DISPERSION
08:46:24 ERROR: 0:397: Attempt to redeclare 'length' as a variable
08:46:24 ERROR: 0:407: Attempt to use 'length' as a variable
08:46:24 ERROR: 0:417: Use of undeclared identifier 'offset'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_x'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_y'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_z'
08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z'

 

08:46:24 OpenGL error: invalid operation

 

 

 

08:46:06 Binary: MacOS 64bit CLANG 5.1.0 Debug Mar 24 2014 r14115

08:46:06 Features: OpenGL OpenAL Flash Editor Double
 
08:46:06 ---- System ----
08:46:06 System: Darwin 13.1.0 x86_64
08:46:06 CPU: Intel® Core i7-3615QM CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8
08:46:06 GPU: Intel HD Graphics 4000/NVIDIA GeForce GT 650M x1
08:46:06 System memory: 16384 MB
08:46:06 Video memory: 1024 MB
08:46:06 Sync threads: 7
08:46:06 Async threads: 8
 
08:46:06 ---- Render ----
08:46:06 Renderer: NVIDIA NV70 (Kepler) 1024MB
08:46:06 OpenGL vendor: NVIDIA Corporation
08:46:06 OpenGL renderer: NVIDIA GeForce GT 650M OpenGL Engine
08:46:06 OpenGL version: 4.1 NVIDIA-8.24.9 310.40.25f01
08:46:06 OpenGL flags: Core Profile/Forward Compatible
08:46:06 Found required GL_ARB_map_buffer_range
08:46:06 Found required GL_ARB_vertex_array_object
08:46:06 Found required GL_ARB_draw_instanced
08:46:06 Found required GL_ARB_draw_elements_base_vertex
08:46:06 Found required GL_ARB_transform_feedback
08:46:06 Found required GL_ARB_half_float_vertex
08:46:06 Found required GL_ARB_half_float_pixel
08:46:06 Found required GL_ARB_seamless_cube_map
08:46:06 Found required GL_ARB_framebuffer_object
08:46:06 Found required GL_ARB_texture_multisample
08:46:06 Found required GL_ARB_uniform_buffer_object
08:46:06 Found required GL_ARB_geometry_shader4
08:46:06 Found optional GL_ARB_blend_func_extended
08:46:06 Found optional GL_ARB_tessellation_shader
08:46:06 Found optional GL_ARB_shader_bit_encoding
08:46:06 Found optional GL_ARB_sample_shading
08:46:06 Found optional GL_ARB_gpu_shader5
08:46:06 Found optional GL_EXT_texture_compression_s3tc
08:46:06 Found optional GL_ARB_texture_compression_rgtc
08:46:06 Shading language: 4.10
08:46:06 Maximum texture size: 16384
08:46:06 Maximum texture units: 80
08:46:06 Maximum texture renders: 8

 

 

 

Any idea?

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  • 2 weeks later...

Hi David,

 

Sorry for the late reply.

 

Unfortunately, we can't reproduce such behavior on Mac OS X Mavericks 10.9.2 (nVidia GPU) with latest March SDK. Could you please make screenshots of:

  • Video and Render tabs in Settings menu (ESC);
  • HDR tab in Render settings (Default hotkey: R);
  • Filmic, Cross, Bokeh and Shaft settings if they are used.

Also, value of render_hdr variable and small reproduction steps will be very helpful.

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Hi silent,

 

Here you have the requested info:

 

     - Value of render_hdr: <item name="render_hdr" type="int">1</item>

 

     - Zip with screenshoots (hdr tab info is inside FilmicCrossBokeh, ..., screenshots )

 

     - About reproduction steps, I only tick 'Enable' checkbox inside HDR - Lens tab. After this action, error messages appear in log.

 

     - Lens dirt texture is a copy of Tropics 'lens_dirt_d.dds'

 

Thanks in advance,

 

   David García

hdr lens.zip

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