david.garcia Posted April 2, 2014 Share Posted April 2, 2014 Hi, I have a issue with the lens hdr option in OSX (in linux and windows works fine), when I enable this option in the log appears these messages: 08:46:24 GLShader::loadFragment(): error in "core/shaders/default/render/fragment_hdr_lens.shader" file 08:46:24 defines: NVIDIA,NVIDIA_NV70,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_TESSELLATION,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_RGB10A2,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=410,USE_ARB_BLEND_FUNC_EXTENDED,USE_ARB_SHADER_BIT_ENCODING,USE_ARB_SAMPLE_SHADING,HAS_ARB_GPU_SHADER5,,DISPERSION08:46:24 ERROR: 0:397: Attempt to redeclare 'length' as a variable08:46:24 ERROR: 0:407: Attempt to use 'length' as a variable08:46:24 ERROR: 0:417: Use of undeclared identifier 'offset'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_x'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_y'08:46:24 ERROR: 0:417: Use of undeclared identifier 'value_z'08:46:24 ERROR: 0:417: Use of undeclared identifier 'texcoord_z' 08:46:24 OpenGL error: invalid operation 08:46:06 Binary: MacOS 64bit CLANG 5.1.0 Debug Mar 24 2014 r14115 08:46:06 Features: OpenGL OpenAL Flash Editor Double 08:46:06 ---- System ---- 08:46:06 System: Darwin 13.1.0 x86_64 08:46:06 CPU: Intel® Core i7-3615QM CPU @ 2.30GHz 2294MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8 08:46:06 GPU: Intel HD Graphics 4000/NVIDIA GeForce GT 650M x1 08:46:06 System memory: 16384 MB 08:46:06 Video memory: 1024 MB 08:46:06 Sync threads: 7 08:46:06 Async threads: 8 08:46:06 ---- Render ---- 08:46:06 Renderer: NVIDIA NV70 (Kepler) 1024MB 08:46:06 OpenGL vendor: NVIDIA Corporation 08:46:06 OpenGL renderer: NVIDIA GeForce GT 650M OpenGL Engine 08:46:06 OpenGL version: 4.1 NVIDIA-8.24.9 310.40.25f01 08:46:06 OpenGL flags: Core Profile/Forward Compatible 08:46:06 Found required GL_ARB_map_buffer_range 08:46:06 Found required GL_ARB_vertex_array_object 08:46:06 Found required GL_ARB_draw_instanced 08:46:06 Found required GL_ARB_draw_elements_base_vertex 08:46:06 Found required GL_ARB_transform_feedback 08:46:06 Found required GL_ARB_half_float_vertex 08:46:06 Found required GL_ARB_half_float_pixel 08:46:06 Found required GL_ARB_seamless_cube_map 08:46:06 Found required GL_ARB_framebuffer_object 08:46:06 Found required GL_ARB_texture_multisample 08:46:06 Found required GL_ARB_uniform_buffer_object 08:46:06 Found required GL_ARB_geometry_shader4 08:46:06 Found optional GL_ARB_blend_func_extended 08:46:06 Found optional GL_ARB_tessellation_shader 08:46:06 Found optional GL_ARB_shader_bit_encoding 08:46:06 Found optional GL_ARB_sample_shading 08:46:06 Found optional GL_ARB_gpu_shader5 08:46:06 Found optional GL_EXT_texture_compression_s3tc 08:46:06 Found optional GL_ARB_texture_compression_rgtc 08:46:06 Shading language: 4.10 08:46:06 Maximum texture size: 16384 08:46:06 Maximum texture units: 80 08:46:06 Maximum texture renders: 8 Any idea? Link to comment
silent Posted April 15, 2014 Share Posted April 15, 2014 Hi David, Sorry for the late reply. Unfortunately, we can't reproduce such behavior on Mac OS X Mavericks 10.9.2 (nVidia GPU) with latest March SDK. Could you please make screenshots of: Video and Render tabs in Settings menu (ESC); HDR tab in Render settings (Default hotkey: R); Filmic, Cross, Bokeh and Shaft settings if they are used. Also, value of render_hdr variable and small reproduction steps will be very helpful. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
david.garcia Posted April 15, 2014 Author Share Posted April 15, 2014 Hi silent, Here you have the requested info: - Value of render_hdr: <item name="render_hdr" type="int">1</item> - Zip with screenshoots (hdr tab info is inside Filmic, Cross, Bokeh, ..., screenshots ) - About reproduction steps, I only tick 'Enable' checkbox inside HDR - Lens tab. After this action, error messages appear in log. - Lens dirt texture is a copy of Tropics 'lens_dirt_d.dds' Thanks in advance, David García hdr lens.zip Link to comment
silent Posted April 16, 2014 Share Posted April 16, 2014 Hi David, Sorry, still can't reproduce. Could you please send archived <SDK>/data/core directory to engine-support@unigine.com? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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