honya Posted March 2, 2014 Share Posted March 2, 2014 Hi, i have exported demon character to .smesh file, in Resource Editor can it open, but when i try it add to engine, engine stop working, no error in log file. Can you check why cannot be added, also i have some other model with same problem. Thanks Honya demon.rar Link to comment
sebastianbah Posted March 3, 2014 Share Posted March 3, 2014 Hi,Could you please send us a source model (Maya/Max/..)?Thanks! Link to comment
honya Posted March 3, 2014 Author Share Posted March 3, 2014 Hi Sebastianbah, i send you link via private message. Honya Link to comment
sebastianbah Posted March 4, 2014 Share Posted March 4, 2014 There are some warnings with this model when you export it into 3Ds Max 2014. Is there any warnings or errors with other problematic models? Link to comment
honya Posted March 4, 2014 Author Share Posted March 4, 2014 That error I get from 30% of fbx file that i have succesfull imported to Unigine. The other model with same problem have no error or warning. What common they have is the other model have 179 bones, demon have 162 bones. Honya Link to comment
sebastianbah Posted March 5, 2014 Share Posted March 5, 2014 It would be very helpful if you can send us a problematic model without errors and warnings.It will help us to get to the root of the problem faster.Thanks! Link to comment
honya Posted March 5, 2014 Author Share Posted March 5, 2014 Sending dragon source .fbx file via message. Honya Link to comment
sebastianbah Posted March 7, 2014 Share Posted March 7, 2014 I'm afraid that both models don't satisfy the limitations for bones per surface.Some addition information about limitations for SMESH files you can find fins here:https://developer.unigine.com/en/docs/1.0/content/animation?words=Requirements#skinnedhttps://developer.unigine.com/en/docs/1.0/principles/objects/skinned_mesh/?words=limitation%20#skinninghttps://developer.unigine.com/forum/topic/2407-objectmeshskinned-number-bones-limitations/ Sorry for inconvenience! Link to comment
demostenes Posted March 8, 2014 Share Posted March 8, 2014 I'm afraid that both models don't satisfy the limitations for bones per surface. Some addition information about limitations for SMESH files you can find fins here: https://developer.unigine.com/en/docs/1.0/content/animation?words=Requirements#skinned https://developer.unigine.com/en/docs/1.0/principles/objects/skinned_mesh/?words=limitation%20#skinning https://developer.unigine.com/forum/topic/2407-objectmeshskinned-number-bones-limitations/ Sorry for inconvenience! Limitation because of DX9 and old GPUs? Link to comment
demostenes Posted March 11, 2014 Share Posted March 11, 2014 Yes, I'm afraid so. Other good reason to leave DX9 and garbage support :) Meanwhile we made workaround, we split mesh to more surfaces. Not nice, but works. Link to comment
Recommended Posts