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[SOLVED] How to disable camera, but keep updating controls?


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If I don't use engine.game.setPlayer to set the main camera/player, then the players controls are not updated.

 

I tried using player.updateControls instead, but it does not work if the engine's player is not set.

 

I display some information to a WidgetSprite that is based on the player's position. If I don't want to show the camera, but still move the player object on input and update the widgetsprite, how would I do this?

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