maciek.mostowski Posted November 29, 2013 Share Posted November 29, 2013 Hi, Ive tried to get modelview transformation of the world light and ive noticed that it was changing depending on the position of the camera. main_scene->getLightWorld()->getModelview(); Can somone explain me what went wrong ? :) Maciek Link to comment
maciek.mostowski Posted December 3, 2013 Author Share Posted December 3, 2013 Ive solved again my problem. Its because cascaded shadow map implementation. :) Link to comment
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