snow_zhangy Posted November 27, 2013 Share Posted November 27, 2013 i just saw this video on youtube http://www.youtube.com/watch?v=Bvar6X0dUGs currently in unigine if use the realtime update reflection will be very expensive (the tri faces allmost doubled). Could this cubemap technique add to in unigine please? it should be similar performance like cubemap. if people not need dynamic update, they could use 1 or few cubemaps ppt http://seblagarde.files.wordpress.com/2012/08/parallax_corrected_cubemap-gameconnection2012.pdf Link to comment
steve3d Posted November 27, 2013 Share Posted November 27, 2013 I think if one day unigine decide to drop the support for dx9, then all these new rendering techs would be much easier, until then, I don't think it's easy task. BTW, unigine have some screen base reflection, but it's just a reflection no lighting at all. Link to comment
steve.brodie Posted November 29, 2013 Share Posted November 29, 2013 This looks good and would speed up our reflection pass. Our current project sometime goes to 3 fps when we have a lot of reflections on. Link to comment
snow_zhangy Posted March 7, 2014 Author Share Posted March 7, 2014 Hope this feature could be added in 2014. Its too slow in realtime reflection Link to comment
philipp.marcks Posted March 11, 2014 Share Posted March 11, 2014 http://www.makinggames.de/index.php/magazin/2391_ryse__the_transition_to_physically_based_shadingalso mentioned in here, (figure5) - would be indeed awesome,physically based shading in general is going to be very important to be implemented soon imo. Link to comment
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