dai.yuqi Posted October 11, 2013 Share Posted October 11, 2013 Hi everyone. I want to make some puddles in my VR scene, like this. But I didn't find a way, I've tried using Decal, But there is no reflection on decal material. Does anyone know how to do this? Link to comment
sebastianbah Posted October 11, 2013 Share Posted October 11, 2013 Hello,You can try to create such puddles using a flat mesh instead of decal. To avoid z-fighting use Polygon offset parameter in material's options (Materials -> Common -> Options). Link to comment
dai.yuqi Posted October 12, 2013 Author Share Posted October 12, 2013 Thanks, This way is very useful. Link to comment
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