pascal.winistoerfer Posted August 14, 2013 Share Posted August 14, 2013 Hello Everyone i encounter a problem in Terrain creation. I tried 16bit, 8bit and various of formats to import heightmap, but i alsways get this like terraced terrain details. from far it looks great, bu tthe detail is very messy. What am i doing wrong? 2 Screenshots of the bumps (close ups) and 2 Screenshots from far away which looks good in my opinion. Terrain is 2049x2049, Step 2, Height 1000. I tried various cimbinations of maps and even in double size of terrain size, or with a 4097x4097 terrain with Step 1, but i can't guess what's wrong. Thanks for tipps in advance! Pascal Link to comment
frustum Posted August 14, 2013 Share Posted August 14, 2013 It looks like 8bit data or extremely high height value. Please share your height map image. Link to comment
pascal.winistoerfer Posted August 14, 2013 Author Share Posted August 14, 2013 I think i made a mistake somehow in sorting the files or removing not used Channels. i bult the world again and used a clean output from the heightmap, now it's working. Anyway, leaving the Heightmap here in case someone finds this topic in the future. can be marked as solved. Thanks for the fast reply frustum! 16 bit greyscale PNG. Directly 1:1 out of World Machine "Heightfield Bitmap Output". Link to comment
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