tomasz.krosnowski Posted August 7, 2013 Share Posted August 7, 2013 I was wondering, what is the easiest way of exporting data from Unigine editor to our external (Bullet based) physics engine.I know we can get the heighmap from terrain, but I miss some functionality which would provide the "scene" file (it could be xml-based) with positions, orientations and details of all objects like trees, houses, rocks, etc, in the virtual world.Any clues? Link to comment
demostenes Posted August 12, 2013 Share Posted August 12, 2013 What about parsing world file for position of nodes? And for vegetation In case you put vegetation in mesh cluster (not clutter), you can read position information from world file too (or node). Link to comment
ulf.schroeter Posted August 12, 2013 Share Posted August 12, 2013 It might be worth to rethink your general approach of using an external physics engine instead of the UNIGINE physics engine itself. Sounds like a lot of redundant/additional steps in the workflow, much more complicated debugging and lost interactive editor support. Link to comment
tomasz.krosnowski Posted August 18, 2013 Author Share Posted August 18, 2013 It might be worth to rethink your general approach of using an external physics engine instead of the UNIGINE physics engine itself. Sounds like a lot of redundant/additional steps in the workflow, much more complicated debugging and lost interactive editor support. We are considering using Unigine's physics in the future. As for now we have a fully working simulation engine, so it is impossible for us to make a "revolution". Also we prefer scalable solutions where we can replace some of the software modules. BTW - is it possible to use Unigine as physics server (I mean console application, without visuals?). Link to comment
ulf.schroeter Posted August 18, 2013 Share Posted August 18, 2013 Yes https://developer.unigine.com/forum/topic/1132-starting-without-graphics-headless-mode/?hl=headless+server#entry5752 Link to comment
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