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[SOLVED] Problem with DOF and Aliasing


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Hello,

 

I use AA 8x for my scenes. The problem is when I check DOF, geometries seems to be aliased. Is there any optimisation with DOF like Lights with "Force Deferred Lighting" ?

 

Thanks for your replies.

post-693-0-35509900-1371658085_thumb.jpg

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Depth of field do not perform calculation with per sample depth quality for performance reasons. You can modify render composition shader to remove this artifact.

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Hi,

 

Could you please describe more precisely what kind of modification needs to be done in the composition shader ?

 

I guess it's all locatd into the fragment_composite.shader in the "#ifdef DOF" section, right ?

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