fabrice.picou Posted June 19, 2013 Share Posted June 19, 2013 Hello, I use AA 8x for my scenes. The problem is when I check DOF, geometries seems to be aliased. Is there any optimisation with DOF like Lights with "Force Deferred Lighting" ? Thanks for your replies. Link to comment
frustum Posted June 25, 2013 Share Posted June 25, 2013 Depth of field do not perform calculation with per sample depth quality for performance reasons. You can modify render composition shader to remove this artifact. Link to comment
alessandro.di.meco Posted June 25, 2013 Share Posted June 25, 2013 Hi, Could you please describe more precisely what kind of modification needs to be done in the composition shader ? I guess it's all locatd into the fragment_composite.shader in the "#ifdef DOF" section, right ? Link to comment
Recommended Posts