alexei.garbuzenko Posted August 20, 2010 Share Posted August 20, 2010 When I try to use LA8 textures those are treated as RG8 meaning that I can't use its alpha channel without shader modification. Is there a way to use such textures without own shaders/conversion to RGBA8 (2x size waste)? Link to comment
frustum Posted August 21, 2010 Share Posted August 21, 2010 When I try to use LA8 textures those are treated as RG8 meaning that I can't use its alpha channel without shader modification. Is there a way to use such textures without own shaders/conversion to RGBA8 (2x size waste)? Use DXT3/DXT5 formats in this case or if there are compression artifacts then RGBA4. A8/LA8 textures aren't exist in Direct3D10/11. Link to comment
alexei.garbuzenko Posted August 21, 2010 Author Share Posted August 21, 2010 That sounds like a huge waste of video memory. I'd better use own shaders. Link to comment
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