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[SOLVED] Minimising frame drop with App Wall


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I am using app wall to run 3 screens using three graphics cards.

 

I am getting a serious framerate drop using the appwall setup as opposed to running a large buffer accross all three screens.

Any suggestions on where I might look to get better performance?

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AppWall performs three scene renders with three independent projection/modelview matrices.

AppSurround performs only one scene render with single projection/modelview matrix.

 

You can use AppSurround if you don't need three independent projections.

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We do need independent projections.... 

 

I have a partial solution however. I naively thought since I was running 3 windows on 3 screens that the computer that I would get a card running each window.

Setting the computer up for Trifire seems to have aleviated our problems somewhat - updating to the latest version of the drivers also helped

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If possible, it also makes sense in your case to render each 3-monitor configuration via AppSurround. For example:

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can be rendered as 3 x AppSurround.

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 The screen configuration is now 7 screens with 30 degrees between each screen. Trifire is making things workable at the moment  but still open to other suggestions.

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