HarpSeal1 Posted January 17, 2013 Share Posted January 17, 2013 I have a project that requires geometry to bend. The geometry is actually a collapsible cover that fits over a ball joint. I plan on creating a dynamic mesh and manipulating the vertexes but I haven't done anything like that yet. Does anyone know where I can find tutorials or books on the math and technique required to do this? Thanks! Link to comment
ulf.schroeter Posted January 18, 2013 Share Posted January 18, 2013 Why don't you simply use unigine provided physical cloth object for that ? There are multiple samples available for showing different cloth use-cases Link to comment
ulf.schroeter Posted January 19, 2013 Share Posted January 19, 2013 https://developer.unigine.com/en/docs/1.0/principles/physics/bodies/cloth/ Link to comment
HarpSeal1 Posted January 21, 2013 Author Share Posted January 21, 2013 Thanks for the reply Ulf! :) I think I will go with your suggestion initially just to make it work, but learning how to manipulate meshes can be applied to a lot of things so I will still research the topic. Link to comment
ulf.schroeter Posted January 21, 2013 Share Posted January 21, 2013 Sure, there are also samples for dynamic mesh handling Link to comment
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