anthony.liot Posted January 24, 2013 Author Share Posted January 24, 2013 New version of crypt demo working on : FF / Chrome / IE on Windows is working FF / Chrome / Safari on OSX is working Opera :( some trouble with shader IE use iewebplugin but so so slow to start .... http://test-player.actisku.com/tests/cppjs/crypt_no_native.html Link to comment
binstream Posted January 27, 2013 Share Posted January 27, 2013 It works in Linux / FF Link to comment
anthony.liot Posted January 28, 2013 Author Share Posted January 28, 2013 Oki thanks for info. Do you have other browser In Linux to try, like chrome (or other)? Thanks Link to comment
anthony.liot Posted February 8, 2013 Author Share Posted February 8, 2013 BTW Unigine is working on Firefox OS using Webgl and on Chrome OS same is not so useful ;) Link to comment
binstream Posted February 20, 2013 Share Posted February 20, 2013 Finally it's officially announced: http://blog.mozilla.org/futurereleases/2013/02/20/one-developer-one-impressive-3d-game-demo-ported-to-the-web-with-no-plugins/ Kudos to Anthony once again. Link to comment
danni.coy Posted February 21, 2013 Share Posted February 21, 2013 Congrats -- Working well on Chromium/Linux for me here Link to comment
anthony.liot Posted March 1, 2013 Author Share Posted March 1, 2013 Hi, Other unigine demo in webgl (need good connection lot of data) : http://demo.actisku.com/webgl/samples/ (Unigine samples 70 Mo) http://demo.actisku.com/webgl/urban_driving/ (Unigine car demo 130 Mo) Link to comment
anthony.liot Posted March 6, 2013 Author Share Posted March 6, 2013 Hi people, the new version of crypt work on IE 10 (by IEWebGL plugin) and Maxton 3 : http://demo.actisku.com/webgl/crypt/ Webgl Crypt support : Firefox - OSX - Windows - Android Chrome - OSX - Windows - Android Safari - OSX Maxton3 - Windows IE10 - Windows 1 Link to comment
manguste Posted March 7, 2013 Share Posted March 7, 2013 http://demo.actisku.com/webgl/urban_driving/ (Unigine car demo 130 Mo) Impressive, it's actually working! :) Default static reflection cube map that makes the car red, blue and what not, looks funny. Link to comment
anthony.liot Posted March 7, 2013 Author Share Posted March 7, 2013 Hi Manguste, yes the problem it's the cubemap textures are in RGBA16F not working with Emscripten Javascript. In the first time i remove this and the demo use the default textures (red green blue). Can you give me your FPS please ?? I have without rain 25 Fps on OSX safari.BTW, Firefox ask me the Draft WebGL Extensions could be interesting to add to Firefox for better result with Unigine. May be you can give me the order you think will be better. http://www.khronos.org/registry/webgl/extensions/ For me i think : 13 ANGLE_instanced_arrays14 EXT_color_buffer_half_float16 EXT_frag_depth17 EXT_sRGB15 WEBGL_color_buffer_float 18 WEBGL_draw_buffers 12 WEBGL_compressed_texture_atc13 WEBGL_compressed_texture_pvrtc Link to comment
manguste Posted March 12, 2013 Share Posted March 12, 2013 Anthony, 13 ANGLE_instanced_arrays14 EXT_color_buffer_half_float16 EXT_frag_depth17 EXT_sRGB15 WEBGL_color_buffer_float18 WEBGL_draw_buffers12 WEBGL_compressed_texture_atc13 WEBGL_compressed_texture_pvrtc From all these extensions we only use 17 EXT_sRGB (and that's not for mobiles/simple shaders) so from the point of view of the engine, they are not supported in any case. Sorry we cannot provide any constructive feedback here. Can you give me your FPS please ?? I have without rain 25 Fps on OSX safari. Only 9-10 FPS for me in FireFox, alas. But i have tons of tabs in the browser so you can dismiss this result as a statistics error :D Link to comment
steve.brodie Posted March 12, 2013 Share Posted March 12, 2013 Yes i had a couple of colour issues with driving demo in Chrome. I was going to post an image, but it looks like you are on to it. Link to comment
anthony.liot Posted March 20, 2013 Author Share Posted March 20, 2013 Hi, i have a new demo (passage) using webgl, some trouble with controls but it's start working : http://demo.actisku.com/webgl/passage/?debug=1&width=1024&height=768 Link to comment
nat.harrold Posted March 20, 2013 Share Posted March 20, 2013 Hi Anthony, Was keen to see, but link is not working in FF or Chrome. *edit: seems your website is down. *tried again, I can reach website now, downloaded completed, but not loading part, just hangs. (Chrome) Link to comment
anthony.liot Posted March 21, 2013 Author Share Posted March 21, 2013 Thanks for the info, i just re-upload all and seems work on FF, Safari and Chrome (on OSX), and Nightly, Canary, Maxton, IE (on Win8).I was working on openal and forgot to disabled it .... take 20 ms for loading the Engine Link to comment
anthony.liot Posted March 27, 2013 Author Share Posted March 27, 2013 Hi, an other was port in Javascript http://blog.mozilla.org/blog/2013/03/27/mozilla-is-unlocking-the-power-of-the-web-as-a-platform-for-gaming/ Link to comment
anthony.liot Posted April 26, 2013 Author Share Posted April 26, 2013 Hi, I just rebuild Unigine using the last firefox nightly optim, asm.js and the result it's very interesting. Unigine take 1.5 sec for start with an empty sample.The freetype library are some casting pointer function who need patch : Inside aftypes.h, line 312 the typedef is : typedef void (*AF_Script_ApplyHintsFunc)( AF_GlyphHints hints, FT_Outline* outline, AF_ScriptMetrics metrics ); must be Inside aftypes.h, line 312 the typedef is : typedef FT_ERROR (*AF_Script_ApplyHintsFunc)( AF_GlyphHints hints, FT_Outline* outline, AF_ScriptMetrics metrics ); I take time for found this problem. But it's working.Next step plug openal and sound part .... ;) Link to comment
anton.stetz Posted June 19, 2013 Share Posted June 19, 2013 I propose to create a topic about the current version of webGL, which appeared in the engine. And then collect information about installation, preparing and launch applications. As well as all the associated nuances. Link to comment
anton.stetz Posted June 19, 2013 Share Posted June 19, 2013 Who has tried to build webgl through scons under windows? I have a file main.js weighs only 160 kb, but it should be around 40-50 mb Link to comment
anthony.liot Posted June 19, 2013 Author Share Posted June 19, 2013 Yep, it's weird my build do ~40 Mo Do you have some log in the console ?? Look like all the externs lib and the engine build ? The build with emscripten take ~10 min in my PC. I m not use scons for build Unigine but if i am some time i will try tomorow, Link to comment
anton.stetz Posted June 19, 2013 Share Posted June 19, 2013 Yes, i'm copying console to log. inside the archive log file and main.js Thanks for reply WebGL.rar Link to comment
anton.stetz Posted June 19, 2013 Share Posted June 19, 2013 Which kind of build are you using? Maybe you could give some advice about this? Link to comment
anthony.liot Posted June 20, 2013 Author Share Posted June 20, 2013 Hi Anton, i use makefile on OSX,You can download my entire repository here : http://demo.actisku.com/shared/webglosx.zip For build just edit the Makefile inside the builder folder and use your own path for emscripten and the unigine source. I add an empty sample for have a test case. For try you just need to launch index.html. Automaticaly the engine will be launch with 960x640 and will try to launch the empty sample. You can change the parameter like that:./index.html?width=800&height=600&system=demos/passage&libscripts=1&asm=1 ( Load scripts and passage demo with 800x600 and enabled asm.js, you need to build with asm.js before ) The default parameter are inside game_settings.js Link to comment
anton.stetz Posted June 20, 2013 Share Posted June 20, 2013 Wow, thanks, i'm test it now Link to comment
anton.stetz Posted June 20, 2013 Share Posted June 20, 2013 I have a problem. Your makefile written with the full source version, but I have only binary. Last release added the option to assemble scons a version of webgl. Link to comment
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