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[SOLVED] problem with mesh skinned animation export (3ds max)


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Hello.

 

I use the agent.smesh in my application, but i need different walking animation than agent_walk.sanim.

So what i want to do is to import agent_walk.sanim in 3ds max adjust it a little and then export it to a new file.

 

To test the whole procedure of import / export i do the following:

I Import the *sanim file mentioned above in 3ds max and without changing it, i try to export it with a different name.

But i get the following error while trying to export it: There is no skinned animation data for export.

 

Again, i change nothing from the file i imported.

What do i miss ?

 

Thank you for your time.

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But i get the following error while trying to export it: There is no skinned animation data for export.

That's because exporting into *.sanim file requires a mesh to be loaded as well. That's not a common use case when you do not have source Max files. Animation is intended for one-way export, but we will test your approach for issues.

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