GeorgeP Posted June 28, 2012 Share Posted June 28, 2012 Hello. I use the agent.smesh in my application, but i need different walking animation than agent_walk.sanim. So what i want to do is to import agent_walk.sanim in 3ds max adjust it a little and then export it to a new file. To test the whole procedure of import / export i do the following: I Import the *sanim file mentioned above in 3ds max and without changing it, i try to export it with a different name. But i get the following error while trying to export it: There is no skinned animation data for export. Again, i change nothing from the file i imported. What do i miss ? Thank you for your time. Link to comment
manguste Posted July 5, 2012 Share Posted July 5, 2012 But i get the following error while trying to export it: There is no skinned animation data for export. That's because exporting into *.sanim file requires a mesh to be loaded as well. That's not a common use case when you do not have source Max files. Animation is intended for one-way export, but we will test your approach for issues. Link to comment
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