Rob Posted June 26, 2012 Share Posted June 26, 2012 How do you create realistic underwater graphics when using a watermesh? At this moment the watermesh is just a plane and as soon you go through the surface you dont get into the water as it lacks volume SO how would I approach this? With a volume fog or something? Link to comment
binstream Posted June 26, 2012 Share Posted June 26, 2012 Take a look through the corresponding tutorial: https://developer.unigine.com/en/docs/1.0/tutorials/water/ Link to comment
Rob Posted June 26, 2012 Author Share Posted June 26, 2012 Take a look through the corresponding tutorial: https://developer.un...utorials/water/ I did and the large body of water does have the underwater feature but the watermesh im using in my oasis doesnt have this I tried changing the values of volume and everythting but for some reason it doesnt work Link to comment
binstream Posted June 26, 2012 Share Posted June 26, 2012 There is no underwater mode support in ObjectWaterMesh, use ObjectWater for that. Link to comment
Rob Posted June 26, 2012 Author Share Posted June 26, 2012 There is no underwater mode support in ObjectWaterMesh, use ObjectWater for that. Would it be possible to use a volume fog with some kind of refraction? Link to comment
manguste Posted June 28, 2012 Share Posted June 28, 2012 Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect. But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material. That's water mesh together with volume box: Link to comment
Rob Posted June 28, 2012 Author Share Posted June 28, 2012 Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect. But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material. That's water mesh together with volume box: Well imo a little refraction would look better as soon as your underwater, but the fog alone will do as there is only a small chance of getting intot he water anyway Thanks for the help anyway! Link to comment
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