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[SOLVED] Underwater


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How do you create realistic underwater graphics when using a watermesh?

At this moment the watermesh is just a plane and as soon you go through the surface you dont get into the water as it lacks volume

 

SO how would I approach this? With a volume fog or something?

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There is no underwater mode support in ObjectWaterMesh, use ObjectWater for that.

 

Would it be possible to use a volume fog with some kind of refraction?

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Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect.

But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material.

That's water mesh together with volume box:

 

post-13-0-72713400-1340882614_thumb.jpg

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Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect.

But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material.

That's water mesh together with volume box:

 

post-13-0-72713400-1340882614_thumb.jpg

 

Well imo a little refraction would look better as soon as your underwater, but the fog alone will do as there is only a small chance of getting intot he water anyway

Thanks for the help anyway!

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