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[SOLVED] 2 sided texture issue


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Im trying to create a bush with a texture with an alpha mask

but as soon as I set the material to 2 sided it is being lit up all wrong

I get all sorts of dark patches of the dry grass

 

In the screenshot you can see on the left what I want to achieve only problem is that it isnt 2 sided so im missing alot of planes

On the right you see the issue im having when I enable 2-sided

 

So what am I doing wrong here? Im sure im just missing something

post-509-0-55001700-1340269056_thumb.jpg

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Don't rotate tangent basis this way. Your mesh normal directs up. Engine mirrors normal when 2-sided option is enabled. So your mirrored normal directs down and you have a wrong shading as result. Use mesh_leaf_base material for the bushes.

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Don't rotate tangent basis this way. Your mesh normal directs up. Engine mirrors normal when 2-sided option is enabled. So your mirrored normal directs down and you have a wrong shading as result. Use mesh_leaf_base material for the bushes.

 

Ah oke thanks for explaining! Will use mesh_leaf base then

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