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[SOLVED] Possibility to paint clutter masks directly on terrain


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It would be great to be able to paint clutter masks that are a child of the terrain directly on the terrain, maybe this could even be used for grass too?

Were using an 8kx8k terrain and something we just need that little extra control to paint/erase bits of the clutter mask, going back and forward between Photoshop and The Editor doesnt give this kind of control

 

Something along the lines as soon as a clutter ndoe with a mask texture is a child it will appear in the Edit Terrain window under the Clutter nodes name and the user can start painting or erasing parts of the mask

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I have been trying to edit the cluster masks for objects in the editor, but every time I hit the edit button it crashes.

 

I have been testing in the valley demo and also in our current build. Is this feature working at the moment?

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