Rob Posted February 28, 2012 Share Posted February 28, 2012 It would be great to be able to paint clutter masks that are a child of the terrain directly on the terrain, maybe this could even be used for grass too? Were using an 8kx8k terrain and something we just need that little extra control to paint/erase bits of the clutter mask, going back and forward between Photoshop and The Editor doesnt give this kind of control Something along the lines as soon as a clutter ndoe with a mask texture is a child it will appear in the Edit Terrain window under the Clutter nodes name and the user can start painting or erasing parts of the mask Link to comment
Rob Posted February 29, 2012 Author Share Posted February 29, 2012 I mean something like this Link to comment
Guest shane.ploenges Posted February 29, 2012 Share Posted February 29, 2012 This has already been asked for- https://developer.unigine.com/forum/topic/855-new-version-of-unigineeditor/ comment #9 Link to comment
Rob Posted March 1, 2012 Author Share Posted March 1, 2012 Well I hope they will implement these features because it would definately speed up the process when creating very large terrains Link to comment
manguste Posted March 11, 2012 Share Posted March 11, 2012 It's in the feature list already (no ETA, as it's not the top of the list). Link to comment
steve.brodie Posted December 8, 2012 Share Posted December 8, 2012 I have been trying to edit the cluster masks for objects in the editor, but every time I hit the edit button it crashes. I have been testing in the valley demo and also in our current build. Is this feature working at the moment? Link to comment
manguste Posted December 17, 2012 Share Posted December 17, 2012 Steve, Hm, our QA department will test it. Link to comment
necris Posted December 18, 2012 Share Posted December 18, 2012 Steve, Issue was reproduced and passed to developers. Thanks. Link to comment
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