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Lightmap generation tool


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I got a mesh in my scene, a large tunnel with only 500 polygons with 2 UV sets

Whenever I try to generate a lightmap for it the editor freezes and my cpu goes to 100%, I left it running for 30 minutes but it was still stuck

It freezes as soon as I press Create lightmaps

 

I only got 2 lights in my scene a spotlight and a sunlight, does anyone know what could be wrong? Am I using the wrong lights?

 

**Edit:**

 

For some reason the lightprob number is really high, I already tried delting the lights and added only 1 single spotlight but the number stays high

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Increase the step of LightProb grid to reduce the number of probe lights.

Light-mapper generates heap of virtual LightProb sources to simulate global illumination.

Moreover you can specify the bounding mesh to remove unnecessary regions.

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Increase the step of LightProb grid to reduce the number of probe lights.

Light-mapper generates heap of virtual LightProb sources to simulate global illumination.

Moreover you can specify the bounding mesh to remove unnecessary regions.

 

Ok will give this a try

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