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Water occlusion


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Hello.

We found that procedural water mesh can't be culled by engine occluder. Water remains rendering even for indoor scenes which is undesired. Is it a bug or a feature?

Also a procedural water mesh being placed inside the sector remains visible outside the sector (even with no portals). However if we place a water outside sector it is not rendered inside. The check box "Spatial" has the same value in both cases (turned on). Is it possible to fix this?

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