nathank Posted January 8, 2012 Share Posted January 8, 2012 Since updating I receive an error every time I run my game. A small dialog appears with the heading "Warning" and the message "null sound app is used". I don't get the error when running the samples. I have "-sound_app openal" on my command line. What else could be missing? Link to comment
cor Posted January 8, 2012 Share Posted January 8, 2012 When running "samples_materials_d3d11.bat" I get error message: --------------------------- Unigine fatal error --------------------------- D3D11Render::D3D11Render(): 10.0 feature level is not supported It should work, try to use only one monitor. With one monitor it is te same. But I think I solved it. After a whole weekend of (re)installing drivers and checking I found out that it works immediately after a clean nVidia driver install. But after a computer restart it doesn't work anymore (same message). I tried to uninstall old driver first -> same result I tried to clean the computer using the DriverSweeper application -> same result Then I desided to completely reinstall Windows 7 and all the applications. -> Now it works and it keeps working after computer restarts! I hope somebody can use this information when running into the same problems. Link to comment
steve3d Posted January 9, 2012 Share Posted January 9, 2012 Since updating I receive an error every time I run my game. A small dialog appears with the heading "Warning" and the message "null sound app is used". I don't get the error when running the samples. I have "-sound_app openal" on my command line. What else could be missing? you might missing openal32.dll file unigine switched to openal-soft, you can google this and download the binary from thire site. Link to comment
nathank Posted January 10, 2012 Share Posted January 10, 2012 you might missing openal32.dll file unigine switched to openal-soft, you can google this and download the binary from thire site. Under the unigine folder there is three copies of this file. They are in... bin, bin/openal_winx64, externs/bin. Using processmon I can see main_x64.exe query the ones in the bin and externs/bin folders but it doesn't seem to actually load either of them and goes on to find the dll elsewhere. If I switch to using main_x86 the problem goes away. There doesn't appear to be any 64 bit version of that lib. I am running Win7 64 bit. Is it correct for me to be using the main_x64 launcher? If so, then the question remains, why isn't that version loading the dll? Link to comment
steve3d Posted January 11, 2012 Share Posted January 11, 2012 The default openal32.dll in bin folder is 32bit, you can't use it with 64bit version Link to comment
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