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Dynamic Unloading Texture/Mesh Resources


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Hi UNIGINE,

 

is there a way for automatic or explicitly unload of no longer used texture/mesh resources from GPU and system memory once they where streamed in on first use by the engine ? Background is our requirement for large world handling, where we need some kind of paged resource loading but also unloading of no longer visible world regions

 

Same question for new terrain. I know that surface textures will be loaded in the background when surface first rendered, but will UNIGINE also unload surface textures/height map data when surface not visible for some time ?

 

Thanks for support

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