carl.sutton Posted December 22, 2011 Share Posted December 22, 2011 Hello, Whenever I add any OccluderMeshObject into a scene with any dynamic lighting objects and I rotate my player view, the lights will flicker regardless of occluder position, shape or size. Why is this? Is there a way to prevent the light flicker? Link to comment
ulf.schroeter Posted December 22, 2011 Share Posted December 22, 2011 Please post minimal test scene for problem reproduction Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 I think I may have highlighted the issue. Now when I try to create a new world through the editor I get "Interpreter::load(): can't open "C/Unigine binary SDK/data/light.cache" file". Before when I was just openeing existing worlds this error did not occur. So on reinstalling unigine I could create a world and not get this error, I assume light.cache is a hidden file because I didn't see it in my data folder. But then after running my usual unigine program and trying to create another world its again lost the light.cache. I have no idea what its doing with this file, I guess unigine has either moved or deleted it. I'm going to investigate further but right now I'm quite clueless as to whats going on! Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 Something really dodgey is going on here as I can't create a blank world at all now without this light.cache error but it works fine on another computer. Gonna delete the lot and reinstall and see if it solves anything, hopefully fixing my light flickering too with any luck 0_o Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 Fresh install has allowed me to create new worlds. Here is a simple test scene highlighting the original problem. Rotating the camera will cause the lights near the tree to flicker, the mesh occluder being over the floor plane. Link to comment
ulf.schroeter Posted December 22, 2011 Share Posted December 22, 2011 Getting error [#10171] You do not have permission to view this attachment on trying to download your zip-file Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 I actually have no idea how to manage my media on this forum, I only manged to upload that zip by attaching it to a new thread and then cancelling the post. This may seem like a simple question but how exactly to I manage attachments I have uploaded!? Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 Dropbox to the rescue http://dl.dropbox.com/u/12843270/occluder%20light%20flicker.zip Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 I've just noticed something new, this phenomenon only occurs while there is an enabled world light, else other lights work in harmony with occluders. Could this be a bug? Link to comment
frustum Posted December 22, 2011 Share Posted December 22, 2011 Thanks, the bug is fixed. Link to comment
carl.sutton Posted December 22, 2011 Author Share Posted December 22, 2011 Thank you, when is the fixed SDK update due? Link to comment
binstream Posted December 26, 2011 Share Posted December 26, 2011 If there will be no critical bugs found, SDK update is scheduled for this week, before the New Year. Link to comment
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