david.broto Posted December 17, 2011 Share Posted December 17, 2011 Hello. I have some issues with the tutorial: Adding vegetation: Random Scattering of Objects. In the step 3, point 8, it says to load a Mask, I have these 3 mask (Attached on the thread) I have a WorldClutter under the ObjectTerrain node, a 2049x2049 (step 1, height 350, lod 100) heightmap imported, then I add 1-3 types of vegetation .nodes, and it works nice, and add trees in the entire world, but the problem come when I try to import a mask, so the trees didnt grow on some zones, the thing is, it didnt take any kind of effect, like theres no mask imported, if I click on the eye icon, I cant see the mask, but if I remove the 1-3 nodes in the list and click on the eye button, I can see the mask. So.. I dont know if Im doing something wrong, but I really need to add a mask so the trees wont grow underwater. Thanks. Link to comment
ulf.schroeter Posted December 17, 2011 Share Posted December 17, 2011 Not sure, but might be caused by using non-one-channel PNG mask image format (e.g RGB/RGBA). Try converting to 8-bit one-channel format. Link to comment
david.broto Posted December 18, 2011 Author Share Posted December 18, 2011 Yeah right! that was it, I have now 2D R8, and it works! Thank you. Link to comment
manguste Posted December 26, 2011 Share Posted December 26, 2011 A note on mask format is added to the tutorial. In situations like this, you can check the console for error messages, they can give you a hint what could be possibly wrong. Link to comment
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