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Showing results for tags 'worldclutter'.
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WorldClutter and WorldCluster node creation and deletion callback
david.broto posted a topic in Feedback for UNIGINE team
Related to this post https://developer.unigine.com/forum/topic/1068-acessing-individual-clutter-generated-nodes/ it would be awesome to have some callback system at WorldClutter and WorldCluster classes at every creation/deletion of dynamic nodes (or batch of nodes). This could make these classes more powerful and dynamic. Thanks!- 3 replies
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Hello. I have some issues with the tutorial: Adding vegetation: Random Scattering of Objects. In the step 3, point 8, it says to load a Mask, I have these 3 mask (Attached on the thread) I have a WorldClutter under the ObjectTerrain node, a 2049x2049 (step 1, height 350, lod 100) heightmap imported, then I add 1-3 types of vegetation .nodes, and it works nice, and add trees in the entire world, but the problem come when I try to import a mask, so the trees didnt grow on some zones, the thing is, it didnt take any kind of effect, like theres no mask imported, if I click on the eye icon, I cant see the mask, but if I remove the 1-3 nodes in the list and click on the eye button, I can see the mask. So.. I dont know if Im doing something wrong, but I really need to add a mask so the trees wont grow underwater. Thanks.