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Showing results for tags 'transparency'.
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Hello my friend!! My current problem is, - When i'm using DOF with glass like objects it partial blurry in a strange way! Second problem is a problem for improving algorithm of edge detection and correct blur of it, for now it's sharp and somewhere also strange looking!! In Window Setting all are at maximum quality with all fancy accuracy fixes! Thanks for any help!
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Hi all, I removed a post earlier, looking for help with GUI WidgetSpriteVideo GUIobjects, but I've since been experimenting and found it's not quite what i'm looking for. I have been following the WidgetSpriteVideo documentation page in C#, however i can't seem to wrap my head around applying shaders other than to world space objects. I've realized i need to use a screen space Gui object rather than world space. The application is to render a webcam view in over the top of Unigine(in Vr so i will need to separate the two cameras per eye for depth) and use a green screen to mask out areas of the webcam to allow the digital scene to come through( IE the user can see their hands in front of them, with Unigine in the background.) My main requirements are: 1. Bring in the video feed from the camera (in OGV format) and stream it to the GUI. 2. Use a chroma-key/shader to mask off and create transparency in the webcam feed. 3. Do this for two separate cameras and have them render to each eye individually.(or technically hide each one from their opposing eye) If anyone can point me towards the documentation to assist with this, or other references or libraries and plugins, I would be very appreciative.
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We need to play a couple of very short video clips over the top of Unigine scenes. The clips will act as buffers to hide camera cuts and scene changes, so they will be very quick (less than a second in most cases). We have converted slips across to OGV but can't tell if the video transparency has come across, we don't know if there is a setting or flag we need to set to get it to work. Currently the videos have transparency but we can't see that effect. Can anyone help us understand the process or suggest a new process which will allow us to take a video with alpha channel and convert it so when it runs in Unigine we will be able to see the Unigine scene underneath/through the video clip? Thanks in advance. P.