Hi,
we have migrated to 2.8 version of the engine and I have some questions about some changes.
Our start up time increased noticeable. Is there a connection with the data streaming setup and cache?
Is it possible to disable unloading of streamed textures which where already loaded?
Streaming from HDD is really slow, is a SSD mandatory for your engine now ?
Is it possible to force resource upload into VRAM? We are observing many spikes when moving the camera arround in the microprofiler when textures are not loaded and view direction moves again to highpoly/material count area.
Thanks in advance for your help.
Regards
Sebastian