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Showing results for tags 'open world'.
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Which Language with API Complete in Unigine? C# or C++?
ahmad.karami posted a topic in Getting started
Hi Unigine Team, First : I must to say you , Thank you so much for public release unigine game engine , I used a bit unigine , this engine is amazing & awesome... Second : Big game dev team or small game dev team can make open world game or Big game with C# or C++ in unigine? Which Language With API Complete in Unigine? C# or C++? Three : Is it possible tell me, which games or simulate projects made with unigne website address? Sincerely Ahmad Karami A Teacher/Book author/Test engineer/Solo GameDev -
[SOLVED] scripts located in extern_path not loading when opening world from editor
dred posted a topic in Bug Reports
We have our project split up into two folder structures, one for common components between different projects, and one for the specific project we are working on. we have been using the main project data folder and using extern_path to point to the common folder. everything works fine while running the applications. We can switch world with world_load command with no problems. The problem arises when in the editor. Using "File->Open World" to open a world produces errors. The error is that it can't open the script file located in the extern_path directory. In the editor we can use world_load to load that same world fine, we just can't use the menu item. Thanks, Dusty