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  1. It seems, that the possibility has gone, to import .dds textures created with dds tool in Photoshop without or with a specific number of MipMaps. The import seems to create their own Mipmaps and ignore the original stored in the texture. Is this correct? I need that option. Thx. Werner
  2. Does Unigine use mipmaps in GUI textures

    We are using high resolution textures for our game's UI. Is it advisable to use mipmaps in this case?
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